LIU, C.; FRANKLIN, T.; SHELOR, R.; OZERCAN, S.; REUTER, J.; YE, E.; MORIARTY, S. A Learning Game For Youth Financial Literacy Education In The Teen Grid Of Second Life Three-Dimensional Virtual Environment. American Journal of Business Education (AJBE), [S. l.], v. 4, n. 7, p. 1–18, 2011. DOI: 10.19030/ajbe.v4i7.4670. Disponível em: https://clutejournals.com/index.php/AJBE/article/view/4670. Acesso em: 17 jul. 2024.