Using The Jeopardy Game To Enhance Student Understanding Of Accounting Information Systems (AIS) Exam Material

Main Article Content

Sarah Bee
David C. Hayes

Keywords

AIS, role-playing, games

Abstract

Accounting research has included many suggestions for increasing active learning in the classroom. These include journal writing, role-playing and playing games (Haywood, McMullen, and Wygal 2004). The use of games in class is an effective tool to stimulate interest, reduce boredom, and enhance learning among the students. The popular TV game show “Jeopardy!” was employed to review students for an undergraduate accounting information systems (AIS) exam. Pre/post test results reflect a significant increase in the students’ understanding of AIS exam material that was covered. Overall the students agreed that the game was enjoyable and requested that they be able to review for other exams in a similar manner.

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