Using Online Games To Teach Personal Finance Concepts

Main Article Content

Chin-Wen Huang
Chun-Pin Hsu

Keywords

Game-Based Learning, Personal Finance, Teaching Methods

Abstract

This case study explores the use of online games to teach personal finance concepts at the college level. A number of free online games targeting such topics as budgeting and saving, risk and return, consumer credit, financial services, and investments were introduced to the experimental group as homework assignments. Statistical results indicate that integrating online games into coursework significantly enhanced student learning outcomes. We suggest extending our successful experience to groups of people who need financial knowledge the most.

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