Market Games In Finance Education

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F. Douglas Foster
Shirley Gregor
Richard Heaney
Terry O'Neill
Alex Richardson
Robert Wood

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Abstract

An electronic share market trading game was introduced to a large first year undergraduate finance course to allow students to experience share market trading. The response from students was positive.  We surveyed a sample of 51 of the students in this class who undertook a further one-hour trading session as part of a separate research experiment.  These students rate the game as a valuable learning experience.  They suggest that their use of the game increased their understanding of share market and the way that prices are set.  While the study results cannot be generalised to all students in the course, the results suggest that there are benefits to be gained from including an electronic share market trading game as part of the course.

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